|
Author | Topic: Build 0104 (Read 320 times) |
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Build 0104 « Thread Started on Dec 17, 2011, 8:44pm » | |
Composite map data will probably take a bit to sort out fully. For now, this thing edits & exports everything (everything previously editable, anyway) but those.
Release notes:
- Map pieces view now resizes the image when you resize the window. - Fixed bug where some 3BPP tiles showed up in wrong palette in some tileset views. - When previewing a sample, add selection for what note to play. - Remove buttons from sample editor that didn't do anything. - Changed handling of animated tiles at the bottom of tileset8s. All frames should load now and they are modified together as one set, since that's how they're stored in the ROM. - "Export to ROM" implemented for modified tile data, tileset16s, map pieces, map palettes, tileset8s, events/dialogue, game font, music, and samples. - Fix bug where map piece loaded from project data was not marked as modified. - Tileset palettes are now save-able and exportable/importable (as a whole, for now). - Fixed bug where a song loaded from an external file would be saved to the project as song 0.
- Known issues: - ROM file written with "Export to ROM" will not yet be re-openable by the editor. Project files should only be created with the original game ROM for now. - "Composite Maps" will not export to ROM yet. Still working on the data for these.
Don't forget to grab the appropriate fmod.dll and place it with the exe if you haven't yet.
Edit: Map piece editing is still awkward. I'm working on a way to make it less so.
Please login to download attachments. | |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #1 on Dec 17, 2011, 8:46pm » | |
Since this build does a lot of new things, I'm expecting a lot of things to break. Post any bugs you find and I'll try to fix them for the next release~
| |
|
aridu New Member
 member is offline
Joined: Nov 2011 Gender: Male  Posts: 9 Karma: 0 |  | Re: Build 0104 « Reply #2 on Dec 20, 2011, 4:49pm » | |
i dont have any bugs to post but wanted to say the features you mention as working are indeed functional....thank you for doing so much work....
| |
|
davias New Member
 member is offline
![[avatar] [avatar]](http://www.videogamesprites.net/SeikenDensetsu3/Bosses/18%20-%20Deathjester.gif)
Joined: Nov 2011 Gender: Male  Posts: 5 Karma: 0 |  | Re: Build 0104 « Reply #3 on Dec 24, 2011, 9:21am » | |
Amazing work, mop I'm playing around with some things in the editor, the maps were loading good and i read a lot of the stuff in the event & dialog scripts to understand, how it is all done in the game. Currently none of my little minor changes of the first few text messages in the boxes seems to work ingame, if i export it to the ROM, every time the game crashes with the scene on the trunk and the three boys. The stuff in the maps seems alright in the editor and the world map looks fine.
| |
|
retrohelix New Member
 member is offline
Joined: Nov 2011 Gender: Male  Posts: 7 Karma: 0 |  | Re: Build 0104 « Reply #4 on Dec 28, 2011, 10:27am » | |
I just fiddled around a bit and it looks like the Map Piece Editor is not working right. I cant draw with a single click, holding the mouse button down while moving the mouse will draw the tiles but not instantly. It looks like the programs is using up much more time to process everything than in the version before. Also "Open Recent" will not work a second time. Opening a recent project after opening another recent project nothing happens. And objects are still wrong numbered.
EDIT: I see... you already mentioned the Map Piece Editor...
| |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #5 on Dec 28, 2011, 2:55pm » | |
Yeah that thing has some issues still. I'm in the process of rewriting some of the map stuff as I figure out exactly how the game renders everything, so I'll fix annoying shit like that too.
Currently trying to figure out exactly how a particular 9-byte "display settings" block controls the order in which layers and displayed and which are transparent. Getting there.
Oh, and I'll check out the event export stuff. I did test that briefly but maybe there're still problems with it.
| |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #6 on Dec 29, 2011, 12:21am » | |
As for the slowness.. I'm switching to OpenGL for more intensive displays like this. GDI+ is just too goddamn slow.
| |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #7 on Dec 29, 2011, 5:59pm » | |
Dec 29, 2011, 12:21am, Mop wrote:| As for the slowness.. I'm switching to OpenGL for more intensive displays like this. GDI+ is just too goddamn slow. |
|
Done. Much, much faster now.
| |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #8 on Dec 29, 2011, 6:59pm » | |
New "map piece" editor in progress. Shows gridlines, selection as you're selecting it, and paint piece transparent where you're holding the mouse, so you can see what it will look like before you drop it.
Also, more space for map editing, and it's openGL, so it's considerably faster.
 Please login to download attachments. | |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #9 on Dec 29, 2011, 9:10pm » | |
Dec 24, 2011, 9:21am, davias wrote: Currently none of my little minor changes of the first few text messages in the boxes seems to work ingame, if i export it to the ROM, every time the game crashes with the scene on the trunk and the three boys.
|
|
What, specifically, did you try to change? Did you get an exception stating "Oh fuck" on the status bar? I just fixed a problem with that. Changing the event that it first comes up to (x101) was broken but works for build 0105.
| |
|
davias New Member
 member is offline
![[avatar] [avatar]](http://www.videogamesprites.net/SeikenDensetsu3/Bosses/18%20-%20Deathjester.gif)
Joined: Nov 2011 Gender: Male  Posts: 5 Karma: 0 |  | Re: Build 0104 « Reply #10 on Dec 31, 2011, 8:24am » | |
For example I have changed the text "Ouch! Phew!" from the boy to "Yep", "Yuppie" or something like that in event 101 and the game keeps crashing in the first scene with an unanimated tree where the boys are standing after the prolog sequence.
| |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #11 on Dec 31, 2011, 1:14pm » | |
Yeah, I think that should be fixed for the next build.
| |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #12 on Jan 1, 2012, 3:01pm » | |
Dec 28, 2011, 10:27am, retrohelix wrote:Opening a recent project after opening another recent project nothing happens.
|
|
Just put in a fix for this.
| |
|
aridu New Member
 member is offline
Joined: Nov 2011 Gender: Male  Posts: 9 Karma: 0 |  | Re: Build 0104 « Reply #13 on Jan 1, 2012, 9:11pm » | |
"Opening a recent project after opening another recent project nothing happens."
I was having same problem.Thanks mop for fixing this.
| |
|
Mop Administrator
     member is offline
![[avatar] [avatar]](http://2.bp.blogspot.com/_RIM2MAMg-DQ/TQ3iufMPMnI/AAAAAAAABBk/vxo2CIiFKAU/s1600/animals_catbread.gif)
Joined: Nov 2011 Gender: Male  Posts: 131 Karma: 0 |  | Re: Build 0104 « Reply #14 on Jan 1, 2012, 11:13pm » | |
It was one of those things that I knew didn't work but hadn't gotten around to fixing until someone complained.
I want to put out a build in the next week or so.. I've added a lot of new stuff. I just want to get it all working (saving, exporting) first.
Specifically, map editing should be somewhat better (and they will render more accurately) and event editing is less.. shitty.
| |
|
|