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May 24, 2013, 4:17am




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Topic Summary
Posted by Mop on Dec 17, 2011, 8:44pm
Composite map data will probably take a bit to sort out fully. For now, this thing edits & exports everything (everything previously editable, anyway) but those.

Release notes:

- Map pieces view now resizes the image when you resize the window.
- Fixed bug where some 3BPP tiles showed up in wrong palette in some tileset views.
- When previewing a sample, add selection for what note to play.
- Remove buttons from sample editor that didn't do anything.
- Changed handling of animated tiles at the bottom of tileset8s. All frames should
load now and they are modified together as one set, since that's how they're stored
in the ROM.
- "Export to ROM" implemented for modified tile data, tileset16s, map pieces,
map palettes, tileset8s, events/dialogue, game font, music, and samples.
- Fix bug where map piece loaded from project data was not marked as modified.
- Tileset palettes are now save-able and exportable/importable (as a whole, for now).
- Fixed bug where a song loaded from an external file would be saved to the project as
song 0.

- Known issues:
- ROM file written with "Export to ROM" will not yet be re-openable by the editor.
Project files should only be created with the original game ROM for now.
- "Composite Maps" will not export to ROM yet. Still working on the data for these.

Don't forget to grab the appropriate fmod.dll and place it with the exe if you haven't yet.

Edit: Map piece editing is still awkward. I'm working on a way to make it less so.
Posted by Mop on Dec 17, 2011, 8:46pm
Since this build does a lot of new things, I'm expecting a lot of things to break. Post any bugs you find and I'll try to fix them for the next release~
Posted by aridu on Dec 20, 2011, 4:49pm
i dont have any bugs to post but wanted to say the features you mention as working are indeed functional....thank you for doing so much work....
Posted by davias on Dec 24, 2011, 9:21am
Amazing work, mop
I'm playing around with some things in the editor, the maps were loading good and i read a lot of the stuff in the event & dialog scripts to understand, how it is all done in the game.
Currently none of my little minor changes of the first few text messages in the boxes seems to work ingame, if i export it to the ROM, every time the game crashes with the scene on the trunk and the three boys.
The stuff in the maps seems alright in the editor and the world map looks fine.


Posted by retrohelix on Dec 28, 2011, 10:27am
I just fiddled around a bit and it looks like the Map Piece Editor is not working right. I cant draw with a single click, holding the mouse button down while moving the mouse will draw the tiles but not instantly. It looks like the programs is using up much more time to process everything than in the version before.
Also "Open Recent" will not work a second time. Opening a recent project after opening another recent project nothing happens.
And objects are still wrong numbered.

EDIT: I see... you already mentioned the Map Piece Editor... ::)
Posted by Mop on Dec 28, 2011, 2:55pm
Yeah that thing has some issues still. I'm in the process of rewriting some of the map stuff as I figure out exactly how the game renders everything, so I'll fix annoying shit like that too.

Currently trying to figure out exactly how a particular 9-byte "display settings" block controls the order in which layers and displayed and which are transparent. Getting there.

Oh, and I'll check out the event export stuff. I did test that briefly but maybe there're still problems with it.
Posted by Mop on Dec 29, 2011, 12:21am
As for the slowness.. I'm switching to OpenGL for more intensive displays like this. GDI+ is just too goddamn slow.
Posted by Mop on Dec 29, 2011, 5:59pm

Dec 29, 2011, 12:21am, Mop wrote:
As for the slowness.. I'm switching to OpenGL for more intensive displays like this. GDI+ is just too goddamn slow.


Done. Much, much faster now.
Posted by Mop on Dec 29, 2011, 6:59pm
New "map piece" editor in progress. Shows gridlines, selection as you're selecting it, and paint piece transparent where you're holding the mouse, so you can see what it will look like before you drop it.

Also, more space for map editing, and it's openGL, so it's considerably faster.
Posted by Mop on Dec 29, 2011, 9:10pm

Dec 24, 2011, 9:21am, davias wrote:

Currently none of my little minor changes of the first few text messages in the boxes seems to work ingame, if i export it to the ROM, every time the game crashes with the scene on the trunk and the three boys.


What, specifically, did you try to change? Did you get an exception stating "Oh fuck" on the status bar? I just fixed a problem with that. Changing the event that it first comes up to (x101) was broken but works for build 0105.
Posted by davias on Dec 31, 2011, 8:24am
For example I have changed the text "Ouch! Phew!" from the boy to "Yep", "Yuppie" or something like that in event 101 and the game keeps crashing in the first scene with an unanimated tree where the boys are standing after the prolog sequence.
Posted by Mop on Dec 31, 2011, 1:14pm
Yeah, I think that should be fixed for the next build.
Posted by Mop on Jan 1, 2012, 3:01pm

Dec 28, 2011, 10:27am, retrohelix wrote:
Opening a recent project after opening another recent project nothing happens.


Just put in a fix for this.
Posted by aridu on Jan 1, 2012, 9:11pm
"Opening a recent project after opening another recent project nothing happens."



I was having same problem.Thanks mop for fixing this.
Posted by Mop on Jan 1, 2012, 11:13pm
It was one of those things that I knew didn't work but hadn't gotten around to fixing until someone complained.

I want to put out a build in the next week or so.. I've added a lot of new stuff. I just want to get it all working (saving, exporting) first.

Specifically, map editing should be somewhat better (and they will render more accurately) and event editing is less.. shitty.

Also see blog for updates, and dropbox for builds/other files. ***** NOTE: please use the following board for SOM hacking discussion from now on: ACMLM Secret of Mana Hacking Board *****
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