Post by Mop on Dec 9, 2011 0:16:51 GMT -5
Build 0104 is going to be a big one, with "Export to ROM" implemented for the stuff you can edit right now.
Here's the status of these things (will update as things move forward):
Also, various bugfixes, and the picturebox in the map piece editor resizes as you resize the window now. It's still not particularly easy to see what you're doing when you edit these. I have some ideas that I'll play with later.
Here's the status of these things (will update as things move forward):
Routine written? | Tested? | Comment | |
Map pieces | yes | yes | There's an issue with space allocation that causes maps to extend a little further than they need to, but for now it works alright. |
Composite maps | no | no | still not parsing everything out correctly, so a write-back routine isn't doable yet. I might put in a partial one for all the stuff I know at the moment. |
Font | yes | yes | done and tested on 12/9. this code already existed before. |
Music | yes | yes | most of the tricky shit is already written from years ago-just need to rewrite it for the way I handle roms now. 12/10 - implemented and tested |
Samples | yes | yes | 12/16 got this working, and better than it was before. |
Events/Dialogue | yes | yes | written and tested 12/13. |
World Map | yes | yes | haven't gotten to this yet. most of it should be easy. world map data uses a pretty simple RLE compression.. the rest of the shit is not compressed. 12/10 this is almost working tonight. world map data compression is working-ish but buggy, and all the other stuff (palettes, etc) works fine. 12/12 finally got this damn thing working. |
Tileset palettes | yes | yes | |
Tileset16 | yes | yes | |
Tileset8 | yes | yes | just wrote this tonight (12/8). tested and fixed 12/9 |
Map tiles | yes | yes |
Also, various bugfixes, and the picturebox in the map piece editor resizes as you resize the window now. It's still not particularly easy to see what you're doing when you edit these. I have some ideas that I'll play with later.